Up to 6 Players · Co-op Extraction · First Person · PC / Steam

ISLAND
RUSH

ESCAPE TOGETHER

Drop onto a fog-shrouded island. Solve ancient puzzles. Carry the relic back to the boat — or lose everything.

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From the Alpha Build

Live captures from the current build — the shore, the outpost, the depths, and the long walk back to the boat.

Sunset landing on the shore, ship docked alongside

Zone 01 — Infiltration

The Landing

Wooden dock walkway leading into the outpost village

Zone 01 — Infiltration

The Outpost

Bioluminescent cave chamber with glowing creatures

Zone 02 — Inland

The Depths

Ship hull at night, water lapping at the dock

Phase — Extraction Rush

Night Approach

Dark forest path lit by torches

Zone 02 — Inland

The Overgrowth

Torch-lit gate at the mouth of a cave

Objective — High Value

The Threshold

DOWNLOAD
THE ALPHA

The current alpha contains two hand-crafted island layouts and supports 1–6 players in co-op. Expect rough edges. Expect darkness. Expect to lose your gear.

  • Two island maps: The Breakwater Shore & The Sunken Vale
  • Full co-op for up to 6 players via Steam Remote Play
  • Three enemy types: Cyclops, Eyeless Dog, and Young Mask
  • Puzzle systems — sequence switches, pressure plates, and battery sockets
  • Volumetric fog, dynamic shadow sharpness, ink vignette
  • Metagame gear upgrades between sessions
Download Alpha Build

System Requirements

Minimum

OS
Windows 10 64-bit
CPU
Intel i5-8400
RAM
8 GB
GPU
GTX 1060 6GB
Storage
4 GB

Recommended

OS
Windows 11 64-bit
CPU
Intel i7-10700K
RAM
16 GB
GPU
RTX 3070
Storage
4 GB SSD

From the Team

Progress notes, design breakdowns, and patch summaries from the Island Rush development team.

Jun 02, 2026 Patch Notes

Noise & Detection Overhaul

Enemies now hear, see, and get suspicious independently. Sight is the only sense that can trigger an attack — hearing, light, and suspicion just pull an enemy toward your position to confirm with its eyes. Breaking line of sight is a real escape, not a delay.

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May 19, 2026 Design

Enemy AI Pass: Cyclops, Eyeless Dog & Young Mask

Three archetypes, three counters. The Cyclops is a fast generalist bruiser. The Eyeless Dog is nearly blind but hears a sprint from 100 meters out. The Young Mask spots you from 35 meters and commits to the chase. Hide from the Mask, stay quiet for the Dog, outmaneuver the Cyclops.

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May 04, 2026 Dev Update

Banked vs. Carried: The Loot Economy

Loot deposited in the collection zone survives a failed run. Loot still in your hands does not. That single rule is why the zone is the point of the map — and why the last sprint back to the ship, arms full, is the tensest part of every run.

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